In stock
Christmas Tree Ornament 011
36.95$
Christmas Tree Ornament 011: technical PBR material with documented channels for predictable shader behaviour.
Description
Surface character: christmas, ornament and red. Christmas Tree Ornament 011 is a christmas tree ornament material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, metalness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Built for product visualisers who need a material to drop into a scene and stay there. Christmas Tree Ornament 011 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Christmas Tree Ornament 011 loads cleanly into Maya, Marmoset Toolbag, Unreal Engine, Unity and Houdini. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Every purchase is final and lifetime. Christmas Tree Ornament 011 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.