In stock
Surface Imperfections 014
35.28$
Hand-checked surface imperfections material — ships with the channels you need at 8K.
Description
Surface Imperfections 014 brings a dust, imperfections and surface surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Cinema 4D.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, opacity, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Surface Imperfections 014 carries enough resolution for hero shots and tiles cleanly for repeating surfaces.
Tested across Cinema 4D, Houdini, Unreal Engine, Blender and Maya. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Every purchase is final and lifetime. Surface Imperfections 014 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.