In stock
Fabric 011
27.72$
Fabric 011 — a fabric material pack with verified normal-map convention and tiling.
Description
Fabric 011 brings a brown, fabric and light surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Maya.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, opacity, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Fabric 011 integrates without negotiation. Motion designers will recognise the workflow immediately.
Tested across Maya, Cinema 4D, Blender, Unity and Unreal Engine. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.