In stock
Metal 044 B
31.32$
Metal 044 B — production-grade PBR material set with color, displacement, normal, roughness, metalness channels at up to 2K.
Description
Surface character: metal and rough. Metal 044 B is a metal material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, displacement, normal, roughness, metalness channels at up to 2K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Targeted at ArchViz teams who prefer accuracy over flair. Metal 044 B won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Drop into Blender, Houdini, 3ds Max, Unreal Engine and Cinema 4D without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.
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