In stock
Ribbed Corduroy
35.81$
Ribbed Corduroy — a fabric material pack with verified normal-map convention and tiling.
Description
Ribbed Corduroy is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the green, striped character of real fabric surfaces without forcing you to spend an evening rebaking maps.
Maps included: color, normal, roughness, displacement, AO. Format coverage: JPG, PNG and EXR. Resolution ladder runs to 8K, so you can pick the tier that fits your VRAM and target platform.
Built for 3D artists who need a material to drop into a scene and stay there. Ribbed Corduroy works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Drop into Unity, Maya, Marmoset Toolbag, Cinema 4D and Blender without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Every purchase is final and lifetime. Ribbed Corduroy integrates into your pipeline, and the next time you need a similar surface, you already have it on file.