- “Tiles 105” already exists in your wishlist
In stock
Rock 001
38.19$
Rock 001: technical PBR material with documented channels for predictable shader behaviour.
Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Rock 001 ships ready for production use, not as a sample.
Maps included: color, displacement, normal, roughness. Format coverage: JPG, PNG and EXR. Resolution ladder runs to 2K, so you can pick the tier that fits your VRAM and target platform.
Suited for any pipeline that respects PBR conventions: VFX departments can drop Rock 001 into their material library and continue working without a single rebake.
Drop into Unity, Marmoset Toolbag, Maya, 3ds Max and Blender without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Once purchased, Rock 001 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.