In stock
Tiles 030
32.05$
Tiles 030 delivers color, displacement, normal, roughness maps ready to drop into Unreal Engine or any modern renderer.
Description
Tiles 030 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the bathroom, blue character of real tiles surfaces without forcing you to spend an evening rebaking maps.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness channels — exactly what a metallic-roughness pipeline needs to render predictably.
Built for ArchViz teams who need a material to drop into a scene and stay there. Tiles 030 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Drop into Unreal Engine, Marmoset Toolbag, Unity, Houdini and Cinema 4D without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Once purchased, Tiles 030 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.