In stock
Tiles 117
31.05$
Production tiles pack — covers color, displacement, normal, roughness, ambient-occlusion at up to 8K, no rebake needed.
Description
Surface character: random and tiles. Tiles 117 is a tiles material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Tiles 117 integrates without negotiation. Indie game studios will recognise the workflow immediately.
Tested across Blender, 3ds Max, Houdini, Maya and Unreal Engine. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.