In stock
Marble 015
26.51$
Marble 015: tile-mapped marble material — beige, marble and smooth, 2K, drop and render.
Description
Surface character: beige, marble and smooth. Marble 015 is a marble material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Marble 015 carries enough resolution for hero shots and tiles cleanly for repeating surfaces.
Drop into Blender, Unity, Maya, Marmoset Toolbag and Houdini without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.