In stock
Facade 018 A
29.35$
Facade 018 A delivers color, displacement, normal, roughness, emission, ambient-occlusion, metalness maps ready to drop into Houdini or any modern renderer.
Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Facade 018 A ships ready for production use, not as a sample.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, emission, ambient-occlusion, metalness channels — exactly what a metallic-roughness pipeline needs to render predictably.
Suited for any pipeline that respects PBR conventions: indie game studios can drop Facade 018 An into their material library and continue working without a single rebake.
Facade 018 A loads cleanly into Houdini, 3ds Max, Marmoset Toolbag, Unity and Unreal Engine. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.