In stock
Ground 055 S
40.96$
Ground 055 S: ready-to-use ground surface for indie game studios working in Maya.
Description
Surface character: beach, ground and sand. Ground 055 S is a ground material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Targeted at indie game studios who prefer accuracy over flair. Ground 055 S won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Ground 055 S loads cleanly into Maya, Marmoset Toolbag, 3ds Max, Unity and Cinema 4D. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.