In stock
Herringbone Brick
39.10$
Herringbone Brick — a man made surface for ArchViz teams: color, normal, roughness, displacement, AO, 2K, ready.
Description
Surface character: herringbone, interlocking bricks and worndown. Herringbone Brick is a man made material captured for production rendering, with maps that behave the way your shader graph expects.
Resolution scales up to 2K, packaged across JPG, PNG and EXR. The set covers color, normal, roughness, displacement, AO channels — exactly what a metallic-roughness pipeline needs to render predictably.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Herringbone Brick integrates without negotiation. ArchViz teams will recognise the workflow immediately.
Herringbone Brick loads cleanly into 3ds Max, Blender, Unity, Cinema 4D and Unreal Engine. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.