In stock
Japanese Cedar Bark
34.61$
Japanese Cedar Bark — an outdoor material pack with verified normal-map convention and tiling.
Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Japanese Cedar Bark ships ready for production use, not as a sample.
Technical specs: color, normal, roughness, displacement, AO channels at up to 16K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Japanese Cedar Bark carries enough resolution for hero shots and tiles cleanly for repeating surfaces.
Drop into Blender, Unity, Unreal Engine, Maya and 3ds Max without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Every purchase is final and lifetime. Japanese Cedar Bark integrates into your pipeline, and the next time you need a similar surface, you already have it on file.
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