In stock
Metal 014
33.07$
A clean, grey PBR pack tested for clean tiling and accurate shading in 3ds Max.
Description
Metal 014 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the clean, grey character of real metal surfaces without forcing you to spend an evening rebaking maps.
Technical specs: color, displacement, normal, roughness, metalness channels at up to 2K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Metal 014 integrates without negotiation. 3D artists will recognise the workflow immediately.
Drop into 3ds Max, Unreal Engine, Houdini, Maya and Cinema 4D without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Purchase grants you permanent access via your account. Combine Metal 014 with any two other assets in the same checkout to trigger the bundle discount automatically.
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