In stock
Lava 004
36.39$
Lava 004: technical PBR material with documented channels for predictable shader behaviour.
Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Lava 004 ships ready for production use, not as a sample.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, emission, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Built for product visualisers who need a material to drop into a scene and stay there. Lava 004 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Lava 004 loads cleanly into Maya, Blender, Unreal Engine, 3ds Max and Houdini. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Once purchased, Lava 004 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.