In stock
Metal 053 C
29.12$
Metal 053 C — a metal material pack with verified normal-map convention and tiling.
Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Metal 053 C ships ready for production use, not as a sample.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, metalness channels — exactly what a metallic-roughness pipeline needs to render predictably.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Metal 053 C integrates without negotiation. ArchViz teams will recognise the workflow immediately.
Tested across Maya, Houdini, Unreal Engine, 3ds Max and Blender. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Once purchased, Metal 053 C stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
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