In stock
Plastic 018 B
34.87$
Hand-checked plastic material — ships with the channels you need at 8K.
Description
Surface character: dirty, gray and plastic. Plastic 018 B is a plastic material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, displacement, normal, roughness channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Plastic 018 B integrates without negotiation. Indie game studios will recognise the workflow immediately.
Engine compatibility: Blender, Maya, Unity, Marmoset Toolbag and Cinema 4D. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Purchase grants you permanent access via your account. Combine Plastic 018 B with any two other assets in the same checkout to trigger the bundle discount automatically.