In stock
Rock 050
31.41$
A cliff, rock PBR pack tested for clean tiling and accurate shading in Blender.
Description
Surface character: cliff and rock. Rock 050 is a rock material captured for production rendering, with maps that behave the way your shader graph expects.
Maps included: color, displacement, normal, roughness, ambient-occlusion. Format coverage: JPG, PNG and EXR. Resolution ladder runs to 8K, so you can pick the tier that fits your VRAM and target platform.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Rock 050 integrates without negotiation. Product visualisers will recognise the workflow immediately.
Drop into Blender, 3ds Max, Cinema 4D, Maya and Unity without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Every purchase is final and lifetime. Rock 050 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.