In stock
Rock 055
36.47$
Rock 055 — a rock surface for VFX departments: color, displacement, normal, roughness, ambient-occlusion, 8K, ready.
Description
Surface character: beige, brown and cliff. Rock 055 is a rock material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Targeted at VFX departments who prefer accuracy over flair. Rock 055 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Engine compatibility: Houdini, Maya, Unreal Engine, Marmoset Toolbag and Blender. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
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