In stock
Rock Wall 12
28.06$
Rock Wall 12 — a floor surface for indie game studios: color, normal, roughness, displacement, AO, 16K, ready.
Description
Rock Wall 12 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the rock, wall character of real floor surfaces without forcing you to spend an evening rebaking maps.
Maps included: color, normal, roughness, displacement, AO. Format coverage: JPG, PNG and EXR. Resolution ladder runs to 16K, so you can pick the tier that fits your VRAM and target platform.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Rock Wall 12 integrates without negotiation. Indie game studios will recognise the workflow immediately.
Tested across Marmoset Toolbag, Unreal Engine, Maya, 3ds Max and Houdini. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Every purchase is final and lifetime. Rock Wall 12 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.