In stock
Rock Wall 16
26.59$
Rock Wall 16: technical PBR material with documented channels for predictable shader behaviour.
Description
Rock Wall 16 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the rough, weathered character of real wall surfaces without forcing you to spend an evening rebaking maps.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, normal, roughness, displacement, AO, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Rock Wall 16 integrates without negotiation. Indie game studios will recognise the workflow immediately.
Rock Wall 16 loads cleanly into Maya, Blender, Unity, Marmoset Toolbag and Houdini. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
Buy once, re-download anytime from your account. There are no per-render fees, no extra tiers, and no surprise renewals — your library stays with you.