In stock
Tiles 130
31.60$
A clean broken surface, captured and processed for direct integration into Unreal Engine.
Description
Tiles 130 brings a broken, castle and floor surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Unreal Engine.
All maps ship at up to 2K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Targeted at motion designers who prefer accuracy over flair. Tiles 130 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Engine compatibility: Unreal Engine, Maya, Marmoset Toolbag, Blender and 3ds Max. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Once purchased, Tiles 130 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.