In stock
Bark Blue gum
30.87$
Bark Blue Gum — full PBR set with color, normal, roughness, displacement, AO ready for hero-shot renders at 8K.
Description
Bark Blue Gum brings a bark, tree and tree bark surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Blender.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, normal, roughness, displacement, AO channels — exactly what a metallic-roughness pipeline needs to render predictably.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Bark Blue Gum integrates without negotiation. Indie game studios will recognise the workflow immediately.
Compatible with Blender, Maya, 3ds Max, Houdini and Cinema 4D. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
Once purchased, Bark Blue Gum stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
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