In stock
Metal 046 A
34.29$
Metal 046 A: technical PBR material with documented channels for predictable shader behaviour.
Description
Metal 046 An is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the black, clean character of real metal surfaces without forcing you to spend an evening rebaking maps.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, metalness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Built for VFX departments who need a material to drop into a scene and stay there. Metal 046 A works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Drop into Houdini, Unreal Engine, Blender, 3ds Max and Cinema 4D without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Purchase grants you permanent access via your account. Combine Metal 046 A with any two other assets in the same checkout to trigger the bundle discount automatically.
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