In stock
Old Stone Wall 02
33.61$
Hand-checked wall material — ships with the channels you need at 16K.
Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Old Stone Wall 02 ships ready for production use, not as a sample.
Technical specs: color, normal, roughness, displacement, AO channels at up to 16K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Built for indie game studios who need a material to drop into a scene and stay there. Old Stone Wall 02 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Tested across Unreal Engine, Cinema 4D, Marmoset Toolbag, Unity and Blender. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.