In stock
Plaster 002
34.92$
Plaster 002 delivers color, displacement, normal, roughness maps ready to drop into Unreal Engine or any modern renderer.
Description
Plaster 002 brings a clean, plaster and rough surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Unreal Engine.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Suited for any pipeline that respects PBR conventions: indie game studios can drop Plaster 002 into their material library and continue working without a single rebake.
Drop into Unreal Engine, Cinema 4D, 3ds Max, Houdini and Maya without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Purchase grants you permanent access via your account. Combine Plaster 002 with any two other assets in the same checkout to trigger the bundle discount automatically.