In stock
Tiles 006
32.04$
Tiles 006: ready-to-use tiles surface for indie game studios working in Blender.
Description
Tiles 006 brings a blue, cyan and green surface into your scene with the channels you actually use. The set is cleaned for tiling, the normal-map flavour is documented, and the maps load directly into Blender.
Technical specs: color, displacement, normal, roughness channels at up to 2K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Built for indie game studios who need a material to drop into a scene and stay there. Tiles 006 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Drop into Blender, Unity, Unreal Engine, 3ds Max and Cinema 4D without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Purchase grants you permanent access via your account. Combine Tiles 006 with any two other assets in the same checkout to trigger the bundle discount automatically.