In stock
Travertine 001
33.13$
Tile-tested beige pack — beige, marble and stone character with the maps your shader graph expects.
Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Travertine 001 ships ready for production use, not as a sample.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, ambient-occlusion channels — exactly what a metallic-roughness pipeline needs to render predictably.
Suited for any pipeline that respects PBR conventions: indie game studios can drop Travertine 001 into their material library and continue working without a single rebake.
Drop into Marmoset Toolbag, 3ds Max, Unreal Engine, Cinema 4D and Houdini without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Every purchase is final and lifetime. Travertine 001 integrates into your pipeline, and the next time you need a similar surface, you already have it on file.