In stock
Wood 051
28.73$
Tileable brown surface captured for production use, full PBR coverage at 8K.
Description
Surface character: brown, dark and elegant. Wood 051 is a wood material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Suited for any pipeline that respects PBR conventions: indie game studios can drop Wood 051 into their material library and continue working without a single rebake.
Tested across Unreal Engine, Maya, Marmoset Toolbag, Blender and Cinema 4D. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.