In stock
Wood 080
30.51$
Wood 080 — full PBR set with color, displacement, normal, roughness, ambient-occlusion, metalness ready for hero-shot renders at 8K.
Description
Wood 080 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the old, planks character of real wood surfaces without forcing you to spend an evening rebaking maps.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, metalness, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Wood 080 carries enough resolution for hero shots and tiles cleanly for repeating surfaces.
Engine compatibility: Unity, Marmoset Toolbag, Maya, Houdini and 3ds Max. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Purchase grants you permanent access via your account. Combine Wood 080 with any two other assets in the same checkout to trigger the bundle discount automatically.