In stock
Gravel
39.76$
Tile-tested rock pack — rock, stones and driveway gravel character with the maps your shader graph expects.
Description
Gravel is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the rock, stones character of real floor surfaces without forcing you to spend an evening rebaking maps.
Technical specs: color, normal, roughness, displacement, AO channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Gravel integrates without negotiation. ArchViz teams will recognise the workflow immediately.
Drop into Marmoset Toolbag, 3ds Max, Unity, Unreal Engine and Maya without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Once purchased, Gravel stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.