In stock
Sponge 002
35.54$
Production sponge pack — covers color, displacement, normal, roughness, ambient-occlusion, scattering at up to 2K, no rebake needed.
Description
Sponge 002 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the dirty, sponge character of real sponge surfaces without forcing you to spend an evening rebaking maps.
The pack is shipped at up to 2K in JPG, PNG and EXR. Color, displacement, normal, roughness, ambient-occlusion, scattering channels are included, and the maps are tested for tiling continuity and consistent UV scaling out of the box.
Targeted at 3D artists who prefer accuracy over flair. Sponge 002 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Drop into Cinema 4D, Marmoset Toolbag, Maya, Unity and Houdini without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Buy once, re-download anytime from your account. There are no subscriptions, no extra tiers, and no surprise renewals — your library stays with you.