In stock
Tree Bark 03
41.60$
Tile-tested bark pack — bark, moss and rough character with the maps your shader graph expects.
Description
Surface character: bark, moss and rough. Tree Bark 03 is a wood material captured for production rendering, with maps that behave the way your shader graph expects.
Resolution scales up to 2K, packaged across JPG, PNG and EXR. The set covers color, normal, roughness, displacement, AO channels — exactly what a metallic-roughness pipeline needs to render predictably.
Suited for any pipeline that respects PBR conventions: indie game studios can drop Tree Bark 03 into their material library and continue working without a single rebake.
Drop into Maya, Blender, Cinema 4D, Marmoset Toolbag and Unity without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Once purchased, Tree Bark 03 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.
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